/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion;

/**
 * @author ATracer
 */
public enum InventoryPacketType {

    WAREHOUSE(false, false, false),
    INVENTORY(true, false, false),
    MAIL_REPURCHASE(false, true, false),
    PRIVATE_STORE(false, false, true),
    WEAPON_SWITCH(true, false, false, true);

    private boolean isInventory;
    private boolean isMailOrRepurchase;
    private boolean isPrivateStore;
    private boolean isWeaponSwitch;

    private InventoryPacketType(boolean isInventory, boolean isMail, boolean isPrivateStore) {
        this(isInventory, isMail, isPrivateStore, false);
    }

    private InventoryPacketType(boolean isInventory, boolean isMail, boolean isPrivateStore, boolean isWeaponSwitch) {
        this.isInventory = isInventory;
        this.isMailOrRepurchase = isMail;
        this.isPrivateStore = isPrivateStore;
        this.isWeaponSwitch = isWeaponSwitch;
    }

    public final boolean isInventory() {
        return isInventory;
    }

    public final boolean isMail() {
        return isMailOrRepurchase;
    }

    public final boolean isRepurchase() {
        return isMailOrRepurchase;
    }

    public final boolean isPrivateStore() {
        return isPrivateStore;
    }

    public final boolean isWeaponSwitch() {
        return isWeaponSwitch;
    }

}
